Core Rules

–Card types–


There are 5 types of cards, each giving you a Chance at succeeding at an action. The Win-card gives you the chance to win. Power cards, which come in the form of Creator, Destroyer, Helper, or Saboteur cards, give you Chance to perform a useful action.

Take a look!

-Power cards                                                             

Win Card-




–Let’s begin!–


The objective of the game is achieved by collecting Win-cards. Each card gives you 10% chance at winning, which is tested by rolling a d10 die. Keep collecting Win-cards. Once you figure your odds are good enough, you may test to win. If you fail, you must discard all your Win-cards. Each mini-game won gives you 10 points (which you may keep all to yourself, or share with a friend). Whoever reaches 30 points first wins the whole game.

To begin:

    1. Get your deck of Chance Cards (d10 included) (ready for pre-order)
    2. Each player begins by picking 3 Power-cards of their choosing (you may pick Win-cards 2 for 1)
    3. Shuffle and place the deck face down on the table
    4. First person who finishes picking gets first turn
    5. Take turns clockwise


Details on Testing

Tests are done by rolling a d10 (10 sided, 0-9) die. You must roll a number smaller than your odds to be successful. E.g. you have 8 Win-cards (80% chance to win), you must roll a 7 or below to win. If you roll an 8, or 9, then you fail. In this case you must discard all your Win-cards…




On your turn you may do 1 of the following:

  • Draw a card (you may sacrifice 2 Power-cards of any type for one extra draw )
  • Test for a Power
  • Or test for the Win

All of your cards are kept face-up in front of you so that everyone can see them.

At anytime during your turn you may trade cards and/or negotiate with other players.

 –(%) Chance–


Each Win-card is 10% chance to win, cumulative (up to a max of 90%). If your roll is successful, you win the game!

Each Power-card is 20% chance, cumulative (also up to a max of 90%). If your roll is successful, you exercise your Power (create/destroy/help/sabotage).

For example..

= 3*20% (power card)= 60% chance to Create





= 3*10% (win card) = 30% chance to win!


–Getting more cards–


Use your Power-cards to get more Win-cards, for the win!

The Square-card has the power of Creation. You may test to draw 2 cards instead of 1.

The Triangle-card has the power of Destruction. You may test to Destroy 2 cards from another player’s hand, or threaten with Destruction for their cards.

The Circle-card has the power of Help. You gain cards by helping others gain cards (negotiate, my friend). If you test successfully you may help a neighbor draw an extra card. You can also help a neighbor by testing to shield them against the Power of Destruction. However, in both cases, if your test fails you will lose a card.

The Crescent-card has the power of Sabotage, allowing you to boost the power of Destruction, while acquiring cards in the process. If a Destroyer needs your help, he may permit you to use Sabotage, where you test to Destroy another 2 cards, which will go directly into your hands. You also have the Power to Conserve, where you may test to profit from the loss of others (up to 2 cards) (e.g. losing all Win-cards after failed win attempt).

**for details look at their respective profile pages! (on the left-menu)




As you will discover, in Chance (card game) it is difficult to win on your own. But, with the help of a few friends, perhaps even trading with your enemies, victory is within reach!

Players may only openly trade with the active player (whose turn it is), unless the person you are trading with is sitting next to you. You should not trade or negotiate with any player out of turn, unless they are your neighbor. Cards acquired through trading should be kept sideways, and must sit through one full round to become active.

For details on each Power-card and their respective Powers, go on to their individual profile pages (on the side-menu).

Clarification of 'neighbor'

To be clear, your direct-neighbor is anyone who is sitting immediately beside you. However, the term ‘neighbor’ can be expanded when the players sitting between you and the subject unanimously allow you to interact with the subject!